Markus released his minimalist puzzle platformer about perspective. In "The Illusory Wall" you explore a small world and its strange ways. Play it here: The Illusory Wall
All tagged video game
I made this model to be the backpack of a player character for an RPG project in Unreal Engine 4.
This requested feature for a UE4 RPG project enables worldbuilders to paint mud, snow and moss onto objects like rocks and trees.
I made this first person roguelike as a one person army in Unity. This lengthy project really got me into procedual generation and randomization.
The first game prototype where I did the programming beside all the artwork. It was made in Flash, the artwork combined 2D and 3D elements.
Ten years ago I started working on UIX:R, a total conversion of the Morrowind Engine. I ended up making more than 1300 models, animations and textures for the project inspired by Richard Garriotts Ultima series.
"Leaque of Terror" was a little Quake 3 mod and the first game project Felix and I collaborated on nearly 10 years ago.