3D Modelling for "Ultima IX: Redemption"
Ultima IX: Redemtion was a very ambitioned total conversion of Bethesdas Morrowind Engine. I worked on the team from 2007 on for a couple of years. I made over 1300 (!) models, animations and textues over the years which were mainly exterior and interior models of architecture, but also smaller feature models, creatures, particle effects and so on. Working on this project taught me a lot and made me become seroius about making games. Please remember that these models are more than ten years old from times when there were no such things as normal mapping or fancy shaders.